

For a time, this is also the most readily accessible source of Culture apart from Luxury Resources (detailed below). The first and most obvious source of Culture is the Monument building, which is available to every City Center right away. This could make for a sluggish start to your cultural development, and in this game this means not only slower acquisition of new Policy Cards, but also many other hindrances. Like Science, each Citizen in your cities produces Culture however, the amount (0.3) is not nearly enough for good progress. Of course, border expansion can be controlled in other ways (buying tiles with Gold).Īlthough Culture is not the main stat required to win a Cultural Victory (this is reserved for Tourism, as it was in Civilization V: Brave New World), Culture is indispensable when pursuing one, as it grants your civilization faster progress in the Civics tree and more ways to quicken the expansion of your Tourism.Īlso, Culture is the key to defending against a Cultural Victory! Accumulating large amounts of Culture attracts domestic tourists in your civilization, which forces other civilizations pursuing a Cultural Victory to attract more visiting tourists, thus slowing down their progress.Ĭulture may be earned through a variety of ways, though it rarely comes from terrain. Tiles acquired this way generally favor tiles with resources, will always be the one of the closest available tiles, and can be as far as 5 tiles away from the city center. This process is also automatic - the player can't even control which tile will the city claim next. Second, local Culture output of each city is applied towards its (and by extension your empire's) border expansion.

This is an automatic process which starts the moment you found your first city and doesn't stop until the end of the game. I can't remember the last time I was able to build Hanging Gardens or Machu Picchu.Culture functions on two levels: first, your total Culture output (plus eventual lump sums) is applied on the empire level to progress through the civics tree (similar to how Science is used to progress through the technology tree). The AI is discovering techs and civics and building wonders associated with them at an accelerated rate compared to playing a normal non-shuffle game. And where I would have at least 2 wonders by turn 350/ 1500 in a normal game, on shuffle mode I have zero. Each attempt I've made so far I am nearly dead last in Science and Civics by turn 350/1500. Not even a +1 from Monumentality like in a normal game.Īnd the AI seems to be getting better than normal advantages on shuffle mode, too. I've built multiple Campus, Harbor, Theater Square districts that show +3/ +4 adjacency upon placement but once built award no Era Score bonus whatsoever. I no longer receive Era Score bonuses from building ANY other districts with +3/ +4 adjacency. No Frontier Pass.)Īlso, on shuffle mode only Era Score bonuses for Holy Site adjacency count (+3/ +4). ( On marathon setting: Normal = 72 culture needed, Shuffle = 94 culture needed. Have tried multiple different attempts and each time the culture cost of ALL civics is nearly 33% higher than playing a normal non-shuffle game. Playing a shuffle mode game increases the culture cost of civics by 33%.
